Economy & salaries

Store-based Pre-EA · Last checked: 2026-11-02 (Asia/Taipei)

Company operation screenshot from Steam
Official Steam store screenshot · © Gimcraft

Steam frames the game as keeping a business profitable: produce and sell valuable goods, pay worker salaries, and progress via contracts with multipliers. A city conflict lets you take contracts from an invading empire or local resistance — or ignore the conflict.

Systems named on Steam

pages to fill after EA

This page will be updated after Early Access opens on Nov 10, 2026. No invented prices or multipliers.

Workers & housing · Release date